package com.yanqu.road.entity.activity.operamask;

import com.yanqu.road.entity.FieldTypeAnnotation;
import com.yanqu.road.entity.activity.operamask.game.OperaMaskSkill;

import java.util.ArrayList;
import java.util.List;

@FieldTypeAnnotation(tableName = "t_c_opera_mask_scene_rank")
public class OperaMaskSceneRank {

    @FieldTypeAnnotation(desc = "活动ID", select = true, update = true)
    private int activityId;

    // 类型，0剧目分，1技巧分
    private int type;

    @FieldTypeAnnotation(desc = "剧目ID", update = true)
    private int sceneId;
    @FieldTypeAnnotation(desc = "排名", update = true)
    private int rank; // 占位置
    @FieldTypeAnnotation(desc = "玩家ID")
    private long userId;
    @FieldTypeAnnotation(desc = "雅韵值")
    private long score;
    @FieldTypeAnnotation(desc = "使用步数")
    private int useStep;
    @FieldTypeAnnotation(desc = "技能")
    private List<OperaMaskSkill> skillList = new ArrayList<>();
    @FieldTypeAnnotation(desc = "时间")
    private long time;
    @FieldTypeAnnotation(desc = "唱功等级")
    private int singLevel;

    // 技巧值
    private int skillValue;

    public int getActivityId() {
        return activityId;
    }

    public void setActivityId(int activityId) {
        this.activityId = activityId;
    }

    public int getSceneId() {
        return sceneId;
    }

    public void setSceneId(int sceneId) {
        this.sceneId = sceneId;
    }

    public long getUserId() {
        return userId;
    }

    public void setUserId(long userId) {
        this.userId = userId;
    }

    public long getScore() {
        return score;
    }

    public void setScore(long score) {
        this.score = score;
    }

    public int getUseStep() {
        return useStep;
    }

    public void setUseStep(int useStep) {
        this.useStep = useStep;
    }

    public List<OperaMaskSkill> getSkillList() {
        return skillList;
    }

    public void setSkillList(List<OperaMaskSkill> skillList) {
        this.skillList = skillList;
    }

    public long getTime() {
        return time;
    }

    public void setTime(long time) {
        this.time = time;
    }

    public int getSingLevel() {
        return singLevel;
    }

    public void setSingLevel(int singLevel) {
        this.singLevel = singLevel;
    }

    public int getType() {
        return type;
    }

    public void setType(int type) {
        this.type = type;
    }

    public int getSkillValue() {
        return skillValue;
    }

    public void setSkillValue(int skillValue) {
        this.skillValue = skillValue;
    }

}
